Day 2.5
All of the netcode and client/server logic is complete for updating other player's position/rotation and each is replicated efficiently to all other players in the game. Tomorrow I will complete the chat function and release on EC2 for some basic testing.
Current status of items:
for game jam
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combine mesh on human male and re-export
add sand texture to landscape material and apply to coastline
add cobble text to landscape material and draw some paths
build fishing village from unity assets
couple of npc - doe/deer, dragon
maybe combat
maybe inventory
chat
a* pathfinding on server for npc with client updates
delete players from list when they get far away
delete players from other clients when they disconnect or logoff/exit
later
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randomize name
check return value from create player, if -1 pop message box that name is taken
display character preview in character create and selection windows
disable play button if no characters created
level loading screen
on processEnterLevel - validate that player id belongs to user id
done
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save/load location and rotation
send other player locations/rotations to everyone
give error if server not found
Get Darkfire
Darkfire
A fantasy MMORPG
Status | In development |
Author | FurrieBunnie |
Genre | Role Playing |
More posts
- The migration to VR beginsOct 13, 2020
- Version updateAug 17, 2020
- Removed browser support :)Aug 14, 2020
- Added browser supportAug 11, 2020
- Daily update - crypt, time of day, chat enhancementsAug 08, 2020
- NPCs!Aug 08, 2020
- Update on gameplayAug 06, 2020
- Day 4 - final submissionAug 05, 2020
- Day 3Aug 04, 2020
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