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Devlog
Submission to Weekly Game Jam ( $100 Prize ) Week 160
Submission to $1,000 Prize - INDIE LIFT 2020
Darkfire
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Devlog
The migration to VR begins
October 13, 2020
by
FurrieBunnie
Working on the core elements of a zero HUD VR MMO. Every action in the game is performed by interacting with the environment. No hotkeys, no inventory boards, no mana bars...
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Version update
August 17, 2020
by
FurrieBunnie
I got pretty busy with personal RL stuff over the weekend so only had a couple hours to work on the project. I'll be back on this full time starting tomorrow so there should be substantive progress n...
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Removed browser support :)
August 14, 2020
by
FurrieBunnie
After playing with the browser version for a while I decided to remove it as I feel it detracts from the overall experience and not alot of people were engaging with it. I'll be posting an updated cl...
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Added browser support
August 11, 2020
by
FurrieBunnie
I decided to move the game to a browser based platform using UE4 pixel streaming. This involved creating a traffic director server and the pixel streaming farm. I also had to refactor the account cr...
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Daily update - crypt, time of day, chat enhancements
August 08, 2020
by
FurrieBunnie
Today I added a small crypt level. I'm still working on the lighting, as UE4's idea about global illumination is different from mine. The sun can magically penetrate walls! So anything indoors or u...
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NPCs!
August 08, 2020
by
FurrieBunnie
I added the first NPC today after a couple days delay due mostly to power outages. Server controlled NPCs are quite challenging because every other player needs to see the same thing (e.g. locations...
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Update on gameplay
August 06, 2020
by
FurrieBunnie
I spent several hours today going over gameplay ideas and foundational concepts. I decided to put together a basic list of design tenants that will guide mechanics. I'm calling this the "game promis...
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Day 4 - final submission
August 05, 2020
by
FurrieBunnie
I completed the chat and nameplate logic and decided that would be the final version for submission in Brackeys. We had a power outage for almost the whole day due to tropical storm Isias, so I wasnt...
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Day 3
August 04, 2020
by
FurrieBunnie
Today I debugged a bunch of issues around player rotation and managing the netcode communication efficiently. I added a small fishing village and modified the landscape material functions to include...
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Day 2.5
August 03, 2020
by
FurrieBunnie
All of the netcode and client/server logic is complete for updating other player's position/rotation and each is replicated efficiently to all other players in the game. Tomorrow I will complete the...
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Day 2
August 03, 2020
by
FurrieBunnie
On Day 1 (Saturday) I created some of the base artwork and a couple of the GUI elements. Using World Machine Pro I generated an 8k x 8k heightfield - although the map dimensions are 16km^2 (its on a...
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